ios - Issue with Parse & Facebook -


i started develop app using parse , facebook. i've added both sdks.

this viewcontroller code(the fblogin button of "connect facebook"):

    class viewcontroller: uiviewcontroller { override func viewdidload() {     super.viewdidload() } override func didreceivememorywarning() {     super.didreceivememorywarning()     // dispose of resources can recreated. } @ibaction func fblogin(sender: anyobject) {     var permissions = ["email"]     pffacebookutils.logininbackgroundwithreadpermissions(permissions) {         (user: pfuser?, error: nserror?) -> void in         if let user = user {             if user.isnew {                 println("user signed , logged in through facebook!")             } else {                 println("user logged in through facebook!")             }         } else {             println("uh oh. user cancelled facebook login.")         }     } }} 

this app delegate code:

import uikit import parse import bolts  @uiapplicationmain class appdelegate: uiresponder, uiapplicationdelegate {  var window: uiwindow?   func application(application: uiapplication, didfinishlaunchingwithoptions launchoptions: [nsobject: anyobject]?) -> bool {     // override point customization after application launch.     parse.setapplicationid("*cencored id*",         clientkey: "*cencored clientkey*")     pffacebookutils.initializefacebookwithapplicationlaunchoptions(launchoptions)      return true }  func applicationwillresignactive(application: uiapplication) {     // sent when application move active inactive state. can occur types of temporary interruptions (such incoming phone call or sms message) or when user quits application , begins transition background state.     // use method pause ongoing tasks, disable timers, , throttle down opengl es frame rates. games should use method pause game. }  func applicationdidenterbackground(application: uiapplication) {     // use method release shared resources, save user data, invalidate timers, , store enough application state information restore application current state in case terminated later.     // if application supports background execution, method called instead of applicationwillterminate: when user quits. }  func applicationwillenterforeground(application: uiapplication) {     // called part of transition background inactive state; here can undo many of changes made on entering background. }  func applicationdidbecomeactive(application: uiapplication) {     // restart tasks paused (or not yet started) while application inactive. if application in background, optionally refresh user interface.     fbsdkappevents.activateapp() }  func applicationwillterminate(application: uiapplication) {     // called when application terminate. save data if appropriate. see applicationdidenterbackground:. }  func application(application: uiapplication,     openurl url: nsurl,     sourceapplication: string?,     annotation: anyobject?) -> bool {         return fbsdkapplicationdelegate.sharedinstance().application(application,             openurl: url,             sourceapplication: sourceapplication,             annotation: annotation) } 

}

this bugs: http://i.imgur.com/gztyg3k.png

what can fix it?

i had similar experience. frameworks in project, check see if have parsefacebookutils.framework , parsecrashreporting.framework. if do, remove them project. need parsefacebookutilsv4.framework though, leave in there.


Comments

Popular posts from this blog

javascript - oscilloscope of speaker input stops rendering after a few seconds -

javascript - gulp-nodemon - nodejs restart after file change - Error: listen EADDRINUSE events.js:85 -

Fatal Python error: Py_Initialize: unable to load the file system codec. ImportError: No module named 'encodings' -