three.js - how do I apply the stereo effect to a video mapped sphere?` -


assuming assets linked properly. using oculusrifteffect.js or stereoeffect.js - how can make html file cardboard compatible? gist link below

https://gist.github.com/4d9e4c81a6b13874ed52.git

please advise

exactly trying do? "stereo effect" isn't descriptive. assuming have stereo video files (one left eye, 1 right eye) you'd play them in left sphere (seen left eye), , right sphere right eye. spheres offset interpupillary distance (ipd) - 55mm. (it'd whatever stereo videos offset by).

so, might ask - happens when turn around? ipd goes negative. when or down? goes zero. welcome stereo video. note there ways around this, you're not going them gopro without lot of special processing. @ best can sync idp direction averaged lens separation video streams, you'll stitching errors. equirectangular format (i.e square video) isn't best, you'll wrong answer @ poles. not using sphere how evolve (but it's simplest solution till better one)

but, given that, give shot, brain forgiving - , it'll 3d-ish of time. stuff being refined time.


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